CS488 Raytracer

Jul 26, 2011

Raytraced image of many spheres

The final scene, demonstrating reflection, refraction, bump mapping, shadows, transparency, and translucency.

Overview

This project was a University project for CS488 – Introduction to Computer Graphics. The primary goal was to explore the implementation of a variety of different textures and materials.

  • Hard shadows
  • Reflections, various degrees of reflectivity possible
  • Glossy surfaces
  • Refraction, physically based according to differing indices of refraction
  • Texture mapping
  • Bump mapping
  • 2D/3D procedural textures
Raytraced image of many spheres

All manners of textured spheres.

Raytraced image of many spheres

Heavy refraction from the front-most glassy sphere.

If you’d like to learn more about the implementation, please consult this (really difficult to consume) documentation.